Intro
Long before their battles, gods were once "All," harnessing the energy and magic of reality. However, their egos led to conflicts and the need to determine superiority. Lesser creatures desired an end to the fighting, but gods, being immortal and unforgiving, couldn't accept another "Perfect Being's" actions.
Eventually, prayers were answered, and the gods ceased fighting, but this created a worse situation. They stopped communicating and individually created humans from Mceeju, who, despite their differences, served the gods. The gods made peace with their divergences and established various races within the Astral Sea.
Humans, lacking intelligence and divine guidance, possessed magic but often perished due to imperfections. Their deaths released magic into the universe. The gods accepted their punishment and judged themselves, losing their perfect nature and becoming distinct from one another.
The gods continued to create humans, who exhibited predictable yet mysterious traits. They showed mercy and guided some humans towards greatness, rewarding them with demigod status. However, such accomplishments became scarce over time.
Despite sharing the same creators, races clashed or multiplied uncontrollably, losing control of the Weave and facing an unstoppable force: Mceeju.
Mceeju divided the Astral Sea, creating the Material Planes and the Inner Worlds while isolating the Elemental Chaos with a dimensional barrier. Races were divided, and even the gods' domains were split. The Overworld, Underworld, and Outer Worlds emerged.
With newfound freedom, the gods led by Mceeju's order. Some stayed united, some pursued separate paths, and others descended to the Material Planes.
Notable Characters
Overdeities
- Mceeju: Root one, the one of joy and light.
- Nmei: God of fate, left side of Mceeju.
- Lcaoc: God of wit, right side of Mceeju. Undisputed lord of the Outer Planes. Even though people does not pray to him, any being that has an order or a way of thinking and functioning give power to Lcaoc. Also mentioned as the God of civilization. He promotes united work towards a single work and sets in place laws to keep his followers undistracted from ever moving forward.
- Veri: Goddess of life, sister responsible from Iz. The most widespread worshipped deity. Her light heals the sick and grows the crops. She is a beacon of hope and freedom. Her servants spread charity and goodwill while hunting the undead. Her being responsible of the plane Iz, is the reason she is an overdeity.
Greater Divines
Worshipped by about a million of people. They know what is going to happen a week ahead, regardless. They can create artifacts. So strong, you cant really challenge them. In most cases, worshippers don't even get to see them. Avatars of these gods are carrying a fraction of their power. Up to ten avatars can be created. Destroying one doesn't even damage since they can summon another one. An avatar is as strong as a lesser deity. For these reasons, lower ranked gods join to greater ones.- Uke: God of life. While mysterious, Uke is one of the oldest 3 gods. Has ties to many other worlds since life is a wonderful thing to pray about.
- Cyaxo: Snake god, creator of all land. Also known as Dcei, God of forests. God of tamed nature, crops, breeding animals and farming. Many people besides adventurers pray to him at night. Protects and watches nature in its purest form. Worshippers of Cyaxo see civilization in a disturbed way. Wood elves, rangers, fishermen and anyone else who get in the wild pray for Cyaxo's protection and guidance.
- Ehx: Dragon goddess, creator of all sky. Also known as Coz, Goddess of the sun and Ledr, Goddess of birds. Mother of metallic dragons and takes a human form to give wisdom.
- Buib: Goddess of rain. Rain gives life to crops and cleans hidden trails of who need it. Buib is also the patron goddess of Bards. Considering how bards are the media, no wonder she is a greater god.
- Radu: God of heroism, believed to be the lord of Overworld. Inspirations, youth, morning, vitality, self improvement are all Radu's points.
- Pwazo: Dark Goddess of flames, of tyrannical control, believed to be the lord of Underworld. Creatures inhabiting the Underworld usually pray to their ruler. Known for the ambition and cruel dispositions.
- Vihi: Goddess of love and affection, sister responsible from Iz. Vihi's church also specializes in beauty products, help people be more charming, teach how to seduce and more. Everyone wants to be charming, therefore the size of worshippers are massive.
- Naahv: God of death. The Unavoidable. Judges souls in the City of Judgement and sends them to a respective plane. If the soul is faithless, they get cast away at the wall of souls, that make up the walls of the City of Judgement.
- Moradin: Values wisdom and virtue as highly as gold. The allfather god of the Dwarves encourages the two simple desires of all Dwarves. A good heart beneath your forge and a family warmed by it.
- Corellon: Creator of Elves and patron of all things in elf values. His creativity are granted to all artists including the arcane arts. He shares Moradin's hatred of orcsc and holds a special thing for the drow.
- Gruumsh: Orc God. Not ambitious, and not quite admirable, Gruumsh commands all his children to multiply, raid and take. Savage god of savage people, wages a war towards the destruction of all other races.
- 4 Primordial deities that reside in elemental planes.
Divines
Worshipped by about 100000 people. They know what is happening, regardless.- Tharizdun: Crazed god of madness. Seeks to undo all there is and ever will be.
- Cfofb: God of storms. Barbaric god of power, both in nature and creatures. Well placed lightnings gives broad pleasure. Represents focused power and reckless fury.
- Vesvjdegz: God of lightning, also known as Ves and Biaf because of the roaring. He promotes freedom and dislikes safety. Luck alone guides his followers. He smiles upon those whom had a positive change on the world.
- Gud: God of war. Gud's sense of war only applies to ones that are orderly, with a win-lose condition and something to gain. His followers are not against war but does not promote it, because that benefits Fexyiaf and such war would cause Wodroh to rise up.
- Lwaqy: God of pain, darkness and suffering. Crying, broken god. Connected to Fey, he holds as many secrets as the night sky. The one who endures. Takes on the pain of people and tells his paladins to do the same. Anyone who suffers prays to him.
- Fexyiaf: Goddess of villains. Deception and destruction flow through Fexyiaf. Power to obliterate enemies. People that want something destroyed. Besides these people, there is Evocation.
- Modgo: God of curses. While most wouldn't pray to him, the ones seeking control and domination in a competitive environment usually follow his ways. This is why Modgo has churches and temples as an evil, intermediate god.
- Wiob: Hero of the moon, believed to oversee the Inner Planes. Shines light at night to all who need it. Browses stars for who seek it and navigates the ones that are lost. Wiob always answers to a call for help and will always respond. Picking him is not allowed.
- Wodroh: God of murder. Him and his followers are dedicated to one cause; unnatural ending of the mortal life. Truly evil deity who delights in simple pleasures. Torture and slavery. The crawling king of the underdark represents all the more menacing dark aspects of the underdark itself and the cruelty that has shaped its people.
- Gond: God of crafting. Many artisans, dwarves and gnomes believe in this deity.
- Wusor: God of magic, also known as Czeyz.
- Umberlee: Goddess of sea. Even though she is evil, many pray to her out of fear. She punishes those whom do not give proper sacrifice. Sentient water creatures also pray to her, and are the cause that she is an intermediate deity.
- Kurtulmak: Kobold deity. Kobolds are monotheistic and very, very crowded.
Lesser Divines
Worshipped by about 10000 people.- Mielikki: Goddess of rangers and trees.
- Pedi: Underworld demon, created by Pwazo to assist him.
- Raxcoh: Helper to the ones in need.
- Tezr: God of flowers.
- Maies: God of battles, also associated with violent takebacks of past promises.
- Yadseca: Goddess of smell.
- Nizi: Goddess of completion.
- Lunm: God of childbirth, also known as Msiys.
- Cyani: God poison, patron of nearly every assassin. His methods are methodical but results are definite. Worshippers are promised with great wealth and success, with great punishment upon failure. Among some of is most zealous priests are Yuan-Ti.
- Nepi: God of dice, also known as Vopx.
- Ayrugcumoak: Goddess of knowledge. Hates the ones hiding knowledge from the ones seeking it. She greatly favors research instead of practice. Those worship her work tirelessly to preserve information. She is referenced as "The Eye", "Eye of Knowledge" and in many other ways.
- Afez: God of belongings.
- Wugv: Goddess of numbers, also known as Xoypoh.
- Gaajyx: Wicked goddess of wealth. Greedy queen of hoarders. Her greed and lust for eternal wealth risk the world of an eternal unbalance.
- Gezi: Goddess of wine and food.
- Waqorafe: God of medicine.
- Megm: Goddess of architecture and cities, associated with building.
- Wadqwofm: God of merchants.
- Lwaro: Goddess of blades, believed to be shackled since the Black Rain.
- Gaxaca: God of strength, son of Wiob and Vihi.
- Xua: Goddess of shadows, stealth and secrecy. Thieves and assassins pray to Xua. Responsible for a stain on the underdark known as the drow. Malicious and cruel, Xua favors female followers to men.
Demigods
Worshipped by about 100-1000 people.- Catequil: Young man blessed with the power of thunder. Disappeared a couple years ago, but returned then.
- Spina: Demigod of thorns, natural pain, fell from their throne as a lesser god.
- Astro: Mage of corruption, also associated with mosquitoes. Oddly specific, people who want corruption are less than those who hate mosquitoes. Astro being an evil demigod gains from this.
- Oxar Ares: Demigod of chaos, associated with wounds. His followers usually lack determination and the required attention span and they are overall chaotic to get things done for Oxar Ares and end up working for another deity.
- Czeis: Demigod of speed, also associated with news and respect. Unfortunately since Buib exists, many decide to believe in her.
- Lara Navye: Demigoddess of rabbits, also associated with love and children.
- Xenia: Demigoddess of hallucinogens.
- Sai: Demigod of runes and traps.
- Anomenada: Demigoddess of alchemy.
- Jenelius Londste: Demigoddess of devotion, usually associated with fanatic determination.
- Czeeg: Once the god of spears also associated with war, now a demigod. Picking him is not allowed.
- Eve Archambeau: Demigoddess of redemption, also associated with gemstones and jewelry. Commonly addressed as Ruby.
Gate Keepers
All take their power from Mceeju so all are close to gods in power.- Images of Raajod are the gate-keepers of Overworld Vocals that are in Outer Realms for many marbles.
- Images of Raxy are the gate-keepers of Underworld Vocals that are in Outer Realms for many marbles.
- Onposufm or Wefhiza maintains order in the Astral Sea, but is believed to be the guardian of accidents.
Ancients
An old civilization that has evolved and found great meaning in both magic and immortality. They made immortality possible and destroyed every meaning they've found within it. With their last magic, they left a warning for future, unfortunately too difficult to grasp, lacking their understanding of magic, life and time. They managed to process light, and believed to achieve a hive-mind society. Nobody knows how they disappeared.
Their offsprings from humans tend to get a disoriented body with partial ancient bodyparts. They live for about a millenia years without aging beyond their thirties, body-wise. They are sterile.
The last Ancient Relic dwindled out of existance, causing the Blue Era in Teothe. Steram Wayogo, known as the last half-ancient embarked on a journey across countless marbles sealing Ancient Gates, that once provided a unique magical flow to the Material Planes.
Locations
Overseer Planes
These are located in the Astral Sea.- Beastlands: Rangers dream of it on a good night. This is pure wilderness of any environment with no rules past nature.
- Arboria: Governed by pure emotion, rage and joy are everpresent.
- Limbo: Most dangerous plane birthing the essence of chaos. Only strong minds can last more than a minute, and elements are randomly shuffled.
- Pandemonium: Plane of madness, screaming winds tearing through tunnels exist to torment poor souls.
- Abyss: Houses every nightmare imaginable and consists of endless layers with unique horrors. Some say the demon kings of the abyss occasionally venture to underdark to rampage.
- Carseri: Perfect prison. Six layers and uniquely cruel to its inhabitants.
- Gehenna: Plane of avarice, housing merciless and selfish.
- Acheron: Very difficult to picture. Iron cubes slamming into eachother at random, representing pain and war.
- Mechanus: Perfected clockwork plane. Housing a creature called Primus and his mechanical children.
- Arcadia is a realm of purity housing celestial bodies who live in harmony.
Elemental Planes
- Fire Plane: A place continuosly ablaze. Ground is nothing more than compressed flame and the most common fluid is magma. Fire burns here without fuel. Usually creatures that are somewhat comfortable in flames live here. Best known for its city, City of Brass. Certain devils also visit here and cause traffic of information, goods and prisoners between Nee. The City also blocks many of the destruction of flames, rendering it safe for travel from the material planes.
- Water Plane: Is an ocean without a surface. It is a domain of current and wave. An entirely fluid environment and is lit by a diffused glow. Any waterbreathing outsider can make this plane their home. There are large strongholds that are usually tied to some huge solid object, like a ball of seaweed. There is also the City of Glass, half filled with water and air.
- Earth Plane: It is a place of hidden riches and a wall for all. Various gems could be found here, although wise avoid it because of the constant earthquakes and heavy gravity. It is constantly in motion.
- Air Plane: As open as eternal sky and as solid as a child's breath and is falling forever. Weather is the main danger here. Is the most comfortable and survivable of the elemental planes. There is no ground but there are rocks or dirt floating around. There is no gravity, wherever you deem down becomes down but creatures unknowing about this have fallen to their deaths. Clouds appear plentiful.
Inner Planes, Worlds
- Iyiyoke: Crushed planets of shortfolk and tallfolk.
- Nhaft: The world of Dwarves, one big continent, Pjegv in their tongue.
- Ecp: The world of Orcs, one big continent, Ikv in their tongue.
- Pceey: The world of Creatures, one big continent, Gtaaq in their tongue.
- Some from infinite options; Thaum, Teothe, Soulon or Pravukadz. These are generally mentioned as the material planes.
Others
- Negative Energy Plane: Seemingly empty vacuums with little to no life or matter. Seems to pull life and energy out of everything exposed to it. Is inky black and eats light.
- Positive Energy Plane: Seemingly empty vacuums with little to no life or matter. Seems to give life and energy to everything exposed to it. Is bright white and shines.
- Ethereal Plane: Mostly featureless, misty fog. Visibility is limited and many things are invisible. There is no gravity but a sense of up exists. You can pass through not living things. It is a means of travel between inner planes to outer planes. Ghosts can exist here. There is no food or water here.
- Astral Sea: The space between everything, road that goes everywhere. Place of thought and dream where visitors travel as disembodied souls. It is a great silvery sea. Mostly empty space but some parts from other planes find their way here. Certain spells touch the astral sea briefly. If your astral self is killed, you return to your body via the silver chord. It is a means of travel between inner planes to overseer planes. If the chord is severed, you and your body will die. It is possible to travel there with a physical body. Gateways appear here with a color, and appear randomly. Astral sea has many dangers and pirates with chord severing swords. Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.
- Far Realm: Exists outside everything, horrific aberration like mind flayers and observers originate from here.
- Outlands: A vast field that has towns based at its edges each is a settlement representing outer plane and is a gateway to that plane.
- Demi planes: Worlds created at random and are freely shaped by a person or a force that comes in contact with them. Powerful wizards can create their own worlds and isolate themselves inside or sometimes trap other creatures.
Domains
- : Nature
- : Tempest
- : Trickery
- : Death
- : Knowledge
- : War
- : Life
- : Light
Credits
Teothe, its information, its documents and the TTRPG content is provided under the CC BY-NC-SA License and protected by the Wizards OGL and Wizards CC BY. Further attributions can be found on the Image Credits, D&D Beyond Website, DM's Guild, GM Binder, D&D Wiki, and Forgotten Realms Wiki. 2017-2023.